We’re off to a rocky start with PC releases in 2013. Hogwarts Legacy, Resident Evil 4 Remake, Forspoken, and most recently notably The last part for us, the first part all reduced to dire statues, with crash, hit, and inferior effects, albeit with a minor increase in visual quality. It’s a big reason why graphics cards in the last few years haven’t been equipped to handle the demands of today’s games.
The GPUs themselves are quite powerful; It was not without reason that the games suddenly asked for more. It is set to memory or VRAM. Many of the most powerful GPUs from the previous generation cannot handle the VRAM demands of the latest games, which may explain why your relatively powerful PC cannot handle the latest and most exciting new games.
Think of your graphics card as a self-contained computer. On a PC, your processor and RAM work together to speed up the process. Your processor does the actual calculations while your RAM is holding the data, so you need to do the processing internally. If your CPU had to go out to the hard drive every time it wanted to do a calculation, your computer would be usefully slower.
Your graphics card is the same way. The GPU handles the actual processing, while the VRAM holds the data needed for that processing. This is more noticeable in the resolution of the texture, as the higher resolutions are much larger, compared to the lower ones. But other data flows in and out of VRAM as well: maps, geometry, and critical shaders.
Shadows, especially in broadcast titles, are complex and require a lot of VRAM space. With the rise of texture resolution, the demands of modern AAA games often exceed the standard 8GB of VRAM you needed in the past, especially if you’re playing at higher settings. Unfortunately, this is not a problem that many of the latest gen GPUs are considered to be.
when ExtremeTech published round for RTX 3070 Ti reviews, do not mince words. Cardo has had “long-term” problems with its low VRAM, and we’re starting to see that problem take shape.
Resident Evil 4 Remake It can hog up to 8GB of VRAM simply for textures, though you’re better off going much lower. The last part for us, the first part it can consume about 7GB at its lowest graphics processor and over 14GB at its highest. and The legacy of Hogwarts You’ve taken up about 13GB of VRAM with the radio, and lost almost 8GB with it.
The effect of which is already clear. In the preliminary test Part One is the Last of Us Hardware Unboxed found a huge stutter with 8GB of VRAM compared to 16GB, even with two graphics cards that should perform at about the same level. Keep in mind that the recommended system requirements for this game only call for 4GB of VRAM, as well.
Even powerful graphics cards from the last couple of years run on VRAM. Stuttering is one reason, but running out of VRAM can also cause crashes and force you to decline settings that your GPU can handle differently.
I call this problem RTX 3070 Ti, but not exclusive to RTX 3070 Ti. It just serves as a good benchmark for a wide range of GPUs that are stuck at 8GB or less of VRAM, despite the gaming power of the GPU otherwise. Even the 10GB RTX 3080 is not immune, especially with the first 4K graphics settings.
Focused on one side
It’s annoying that graphics cards that are powerful enough to run today’s games simply run out of VRAM, making noise and crashes that shouldn’t happen. This question mainly focuses on one area, though: Nvidia.
Nvidia makes it the best graphics cards you can buy today, but AMD and Intel have put some effort into boosting VRAM, even in the lower end models. For example, Intel’s Arcus A770 includes 16GB of VRAM for under $350. Even the $900 RTX 4070 Ti only includes 12GB. Similarly, AMD opted for 12 GB of memory in the RX 6700 XT, while Nvidia stuck with 8GB. It can make a difference in sports like the legacy of Hogwarts; where the Intel GPU works is much better than its price would suggest.
Part of that has been corrected with newer papers. Rumors suggest that Nvidia’s RTX 4070 may carry 12GB of VRAM, but it still stings that high-end GPUs can run into the most demanding games, running into issues simply because of VRAM limitations. Unfortunately, there’s not much you can do if you run out of video memory outside of upgrading your graphics card.
You can reduce some of the stuttering issues, though. If you are limited by VRAM, turning off the texture resolution can help a lot. You can also reset your shader cache via AMD Software and try increasing the shader cache size in the Nvidia Control Panel. The ultimate fix, though, is more VRAM on graphics cards, especially on the lower end models, which is going to be a major drawback for those that have recently been upgraded.